Terminal  Button  Entertainment

Welcome to the website of
Terminal Button Entertainment
Developer of a computer game called

Terminal Button is a solo independent game development studio in Tasmania.

Terminal Button released it's first game, Spiralagon, on November 27, 2018
Spiralagon has been updated to include the Icy Incursion level zone, on January 4, 2019
Spiralagon updated with minor tweaks to gameplay and UI for Steam launch, on October 1, 2019


Spiralagon on Steam from October 1, 2019

More information and download at https://terminalbutton.itch.io/spiralagon

Terminal Button on itch.io




Twitter @termbutton









media presskit: download (369MB)
press release: Spiralagon launching on Steam, exhibiting at PAX Aus (2019-10-01)
press release:
Spiralagon's Icy Incursion level zone added Jan 04, 2019 (2019-01-04)​

press release: Spiralagon Released Nov 27, 2018 (2018-12-02)​


Running and Jumping,
Speed and Greed,
Precarious Spiral Paths.
Pickups for Boosts and Teleporting,
Leaderboards for Times and Scoring.

Spiralagon is available now at

and on Steam from October 1, 2019


video: playthrough of Corpse's Coil 1 in Speed mode, with Ztux (1:20)

video: general promotional clip showing some levels and characters (0:57)

video: introduction to the characters of Spiralagon (0:49)

video: Spiralagon gameplay tags and health pickup (0:15)

video: playthrough of Apoxic Ascent 1 in Greed mode, with Frez (2:40)

video: playthrough of Hypotherm Hole 1 in SpeedGreed mode, with Aalon (5:00)

Spiralagon is a single-player 3D platformer, where players tackle spiraling paths in dangerous environments, cutting corners and taking risks to set high scores or fast times, or both. Choose from a range of characters with different traits to maximise speed or score, or select No Pressure mode for a more relaxing experience without worrying about time or health. Speed Boosts, Jump Boosts, and Teleporting can be activated with fuel pickups for rapid scoring and last-moment sprints to the finish gate. First-person, third-person, and side-scrolling views are available, as well as configurable text popups and announcers to keep players overwhelmed with information. Leaderboards at the end of each level let players track their progress in single level play, zone play, and in the full campaign.

Players will have to decide when they should keep scoring and when they should start making their escape. Allow time for mistakes? Is a teleport set for emergencies? Will a speed boost make a faster time or a mistake? Is it too risky to skip entire sections of the path, or is it too late for any other choice? Players are tempted with more, enabled with now, and pressured by failure. Spiral out of control with speed and greed in Spiralagon.


video: Ztux with a key, Flam running along heater elements, and Alti teleporting (0:36)

video: playthrough of the Campaign (27:00 limit) in SpeedGreed mode, with Ztux (31:00)

video: Promo for the Icy Incursion levels (0:40)